# Snowline - Credits

Made with GameEngine. Third-party assets, with thanks:

## Made for this game

- The rider on the board (model, rig and animations), the trees, rocks, gates, finish, gems and
  kicker are built for Snowline from Blender scripts (`Tools/blender/`); the mountains, their
  textures and the course lines are generated by `Tools/terrain.py`; the wind, the gem chime and
  the avalanche's rumble are generated by `Tools/sounds.py`. All under the project's own licence.

## Music

- **"Slippery Slope"** by **RaisinRiot**, from [Slippery Slope](https://opengameart.org/content/slippery-slope),
  [CC BY 3.0](https://creativecommons.org/licenses/by/3.0/) (`Licenses/RaisinRiot-SlipperySlope-INFO.txt`,
  `Licenses/CC-BY-3.0.txt`). Converted from WAV to OGG; otherwise unmodified. It plays on the title
  and the menus.
- **"Black Diamond"** by **Joth** ([opengameart.org/users/joth](https://opengameart.org/users/joth)), from
  [Black Diamond](https://opengameart.org/content/black-diamond),
  [CC0](https://creativecommons.org/publicdomain/zero/1.0/) (`Licenses/Joth-BlackDiamond-INFO.txt`).
  Unmodified. It plays during a run.

## Sound effects

- **Kenney** ([kenney.nl](https://kenney.nl)), [CC0](https://creativecommons.org/publicdomain/zero/1.0/)
  (`Licenses/Kenney-CC0.txt`): Impact Sounds (the board's pop, landing, crash and a hit on a tree),
  Interface Sounds (a gate passed and missed, the menus' click and back) and Music Jingles (the
  medal and no-medal stings). Renamed for what they do in the game; otherwise unmodified.

## Fonts

- **Roboto** by Google, the UI font (cooked as a distance-field font, `Content/Fonts`), [Apache License 2.0](https://www.apache.org/licenses/LICENSE-2.0)
  (`Licenses/Roboto-NOTICE.txt`).

Everything else (the scenes, the scripts, the screens, the effects and the animation graph) is the
project's own.
