From the editor to a shipped build
A project made in the editor exports to a desktop player, to the browser (WebGPU) and to the Steam Deck.
From the editor to a shipped build
A project made in the editor exports to a desktop player, to the browser (WebGPU) and to the Steam Deck.
Rendering and gameplay
Forward PBR with shadows and a full post stack, physics, navigation, audio, skeletal animation with graphs and IK, terrain and vegetation.
Scripting
Gameplay in AngelScript or Luau, and a CSS-styled UI framework for menus and HUDs.
Built to be worked by agents
An MCP host exposes the engine’s reflection, its script API, project operations and play in editor.