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The sample games

The engine’s repository includes four sample games in Data/SampleProjects/. Each was built and playtested through the engine’s MCP tools and ships to the web and the Steam Deck. You can play them in your browser, or open them in the editor to see how they are made: in the project manager, choose Open Folder… and pick the game’s folder.

Data/SampleProjects/PlatformerGame

A small 3D platformer: five levels, coins, enemies and hazards, three lives with stars and best scores saved, menus with volume settings, music and effects, and gamepad support throughout.

Data/SampleProjects/PaperKid

An arcade paper-route game: five town blocks on a difficulty ramp, papers thrown with a soft auto-aim, traffic and pedestrians on the navigation mesh, lives, a live minimap drawn by a top-down camera into a render texture, particle effects, a newsprint UI theme, and music that speeds up when the clock runs low. Its kid, bike, town and people are modelled, rigged and animated by Blender scripts.

Data/SampleProjects/Snowline

A snowboard time trial with tricks. It shows generated terrain with splat-painted snow, rock and forest; scattered vegetation whose trees are solid; splines for the course line and the medal ghosts; an animation graph the rider drives by parameters; decals for its tracks; and jointed slalom flags. Three courses opened by medals: Meadow, Forest with its shortcut through the trees, and Ridge, with a run of kickers, a gap over a crevasse and an avalanche chasing down the last stretch.

Data/SampleProjects/Lamplight

A night-time manor heist in pure stealth. It shows lamplight and lantern shadows, a light meter that reads the renderer’s own lights, guards on navigation rounds who see by their lantern’s cone and hear footsteps on each surface, doors and gates to pick, walls that dither away between the camera and the thief, rain, reverb per room, and auto exposure from moonlit grounds into torch-lit cellars. Five levels, with checkpoints, loot, an alarm, and a ghost medal for never being seen.

Data/SampleProjects/ShaderGallery

Not a game: a course in custom shaders. A hall of eleven lesson shaders, surface shaders first and then low-level ones, each on its own plinth, with a free camera and a list that flies to each lesson and says what it teaches. See Custom shaders.

Data/SampleProjects/NativeSample

Not a game to play: the reference for a project with native C++ code beside its scripts.